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Mixed Reality Market to Surpass at a Value of $2492.7 million by 2023

According to Stratistics MRC, the Global Mixed Reality Market is accounted for $49.34 million in 2016 and expected to grow at a CAGR of 75.1% to reach $2492.7 million by 2023. Rising adoption in the training industry, increased use of wearable devices, evolution of hardware and software components for reality technologies, rising internet connectivity, acceptance in entertainment and automobile & aerospace designing arenas are driving the market growth.

However, image latency and limited battery life is hindering the market growth. In addition, tracking and registration difficulties and graphical content creation are the challenges witnessed by the market.

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Based on End-User, movie theaters are typically ready and willing to try new technologies to keep their seats full. More recent and less comical innovations D-Box, 3D, and IMAX have enjoyed varying degrees of popularity.

Virtual reality theme park rides are an obvious application of the technology. For instance, Windows 10 made for mixed reality applications although it’s currently active on the HoloLens Development edition. As head-mounted displays become capable of a quality MR experience, video games will thrive.

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North America is anticipated to dominate the market owing to the high adoption in the automotive and aerospace designing industry coupled with the rising R&D spending. Asia Pacific is expected to witness a substantial growth over the forecast period owing to demand across various application arenas.

Some of the key players in Global Mixed Reality market are Apple Inc, Canon, Inc, HTC Corporation, Magic Leap, Inc., Infinity Augmented Reality, Inc., Oculus VR, LLC, Osterhout Design Group, Recon Instruments, Seiko Epson Corporation, Microsoft Corporation and Samsung Group.

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Components Covered:

Software

Hardware

Devices Covered:

Head Mounted Display (Wireless)

Head-Mounted Display (Wired)

 

End-Users Covered:

Healthcare

Automotive

Aerospace & defense

Entertainment and gaming

Retail and e-commerce

Other End users

 

Regions Covered:

North America

US

Canada

Mexico

Europe

Germany

UK

Italy

France

Spain

Rest of Europe

Asia Pacific

Japan

China

India

Australia

New Zealand

South Korea

Rest of Asia Pacific

South America

Argentina

Brazil

Chile

Rest of South America

Middle East & Africa

Saudi Arabia

UAE

Qatar

South Africa

Rest of Middle East & Africa

 

Table of Content

1 Executive Summary

2 Preface 

3 Market Trend Analysis 

4 Porters Five Force Analysis 

5 Global Mixed Reality Market, By Component

6 Global Mixed Reality Market, By Device

7 Global Mixed Reality Market, By End-User

8 Global Mixed Reality Market, By Geography

9 Key Developments

10 Company Profiling

 

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