You are here
Home > market research reports > Global Virtual Reality Market in Education Sector to Grow at a CAGR Of 59.14% During the Period 2018-2022

Global Virtual Reality Market in Education Sector to Grow at a CAGR Of 59.14% During the Period 2018-2022

Virtual reality is the use of computer technology to create a simulated environment isolating the user from the physical environment and enabling him/her to enter an alternate reality.

 

Analysts forecast the Global Virtual Reality Market in Education Sector to Grow at a CAGR Of 59.14% During the Period 2018-2022.

 

Download PDF Sample of Virtual Reality in Education Sector Market Report@ http://orbisresearch.com/contacts/request-sample/2088563

 

Covered in this report

The report covers the present scenario and the growth prospects of the global virtual reality market in education sector for 2018-2022. To calculate the market size, the report presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources.

 

The market is divided into the following segments based on geography:

  • Americas
  • APAC
  • EMEA

 

Global Virtual Reality Market in Education Sector 2018-2022, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

 

Browse Full Report with TOC: http://orbisresearch.com/reports/index/global-virtual-reality-market-in-education-sector-2018-2022

 

Key vendors

  • Alchemy VR
  • Avantis Education
  • EON Reality
  • Google
  • Oculus VR
  • Virtalis

 

Market driver

  • Increased affordability of VR gear
  • For a full, detailed list, view our report

 

Market challenge

  • Lack of content
  • For a full, detailed list, view our report

 

Place Purchase Order for this Report@  http://orbisresearch.com/contact/purchase/2088563

 

Market trend

  • Increasing number of social VR spaces
  • For a full, detailed list, view our report

                                                                                            

Key questions answered in this report

What will the market size be in 2021 and what will the growth rate be?
What are the key market trends?
What is driving this market?
What are the challenges to market growth?
Who are the key vendors in this market space?
What are the market opportunities and threats faced by the key vendors?
What are the strengths and weaknesses of the key vendors?
Companies Mentioned:

Alchemy VR, Avantis Education, EON Reality, Google, Oculus VR, and Virtalis.

 

Table of Contents
PART 01: EXECUTIVE SUMMARY

 

PART 02: SCOPE OF THE REPORT

 

PART 03: RESEARCH METHODOLOGY

 

PART 04: MARKET LANDSCAPE

Global education technology market

Market ecosystem

Market characteristics

Market segmentation analysis

 

PART 05: MARKET SIZING

Market definition

Market size and forecast 2017-2022

 

PART 06: FIVE FORCES ANALYSIS

Bargaining power of buyers

Bargaining power of suppliers

Threat of new entrants

Threat of substitutes

Threat of rivalry

Market condition

 

PART 07: MARKET SEGMENTATION BY PRODUCT

Segmentation by product

Comparison by product

Global virtual reality hardware market in education sector – Market size and forecast 2017-2022

Global virtual reality content market in education sector – Market size and forecast 2017-2022

Market opportunity by product

 

PART 08: CUSTOMER LANDSCAPE

 

PART 09: MARKET SEGMENTATION BY END-USER

Segmentation by end-user

Comparison by end-user

Global VR market in higher education sector – Market size and forecast 2017-2022

Global VR market in K-12 sector – Market size and forecast 2017-2022

Market opportunity by end-user

 

PART 10: REGIONAL LANDSCAPE

Segmentation by geography

Regional comparison

Americas – Market size and forecast 2017-2022

EMEA – Market size and forecast 2017-2022

APAC – Market size and forecast 2017-2022

Key leading countries

US

UK

Germany

China

Australia

Market opportunity

 

PART 11: DECISION FRAMEWORK

 

PART 12: DRIVERS AND CHALLENGES

Market drivers

Market challenges

 

PART 13: MARKET TRENDS

Increasing number of social VR spaces

360-degree videos

Increasing emphasis on foveated rendering

 

PART 14: VENDOR LANDSCAPE

Overview

Landscape disruption

 

PART 15: VENDOR ANALYSIS

Vendors covered

Vendor classification

Market positioning of vendors

Alchemy VR

Avantis Education

EON Reality

Google

Oculus VR

Virtalis

 

PART 16: APPENDIX

List of abbreviations

 

About Us:

Orbis Research is a single point aid for all your Market research requirements. We have vast database of reports from the leading publishers and authors across the globe. We specialize in delivering customised reports as per the requirements of our clients. We have complete information about our publishers and hence are sure about the accuracy of the industries and verticals of their specialisation. This helps our clients to map their needs and we produce the perfect required Market research study for our clients.

 

Contact Us:
Hector Costello
Senior Manager – Client Engagements
4144N Central Expressway,
Suite 600, Dallas,
Texas – 75204, U.S.A.
Phone No.: +1 (214) 884-6817; +912064101019
Email ID: sales@orbisresearch.com

Leave a Reply

Top